Parallelism in Particle Effect Engines â Part 2
Posted by
krkonline
on Wednesday, July 7, 2010
/
The previous post introduced different methods that can be used to increase the parallelism in particle simulation and rendering. To reiterate, the Fork Particle SDK supports parallel particle processing by employing two approaches: 1. Buffered Simulation: In this approach intermediate particle buffers are used to run the particle simulation and rendering independently. 2. Asynchronous Simulation: In this approach the [...]
0 comments:
Post a Comment