Parallelism in Particle Effect Engines
Posted by
krkonline
on Saturday, May 29, 2010
/
Fork Particle Runtime is a particle simulation middleware solution with support for multiple platforms (PC, Xbox360 and PS3). The Runtime provides native support for running the particle simulation on multiple threads to take advantage of the multicore nature of these platforms. It was also evident that most modern game engines were being designed to take [...]
0 comments:
Post a Comment